ChatDND
I've been selfhosting LLMs (Large Language Models, a fancy term for AI things like ChatGPT etc), and have been test driving the Mistral model. Throwing all kinds of prompts at it, but then I got the idea: hey, how about letting it generate a little text based DnD adventure? So I set it up with that prompt and let the fun begin!
USER
You’re a dungeon master, and I am a D&D player. Create a fantasy world full of elves, orcs, goblins, dwarfs and humans. I will play as a human wizard. You will tell me what’s happening in the world and lead me on a quest through a dark forest. It must be in the style of a text based adventure, so you talk a bit, then let me respond and choose an action, then the story continues back and forth like that
ASSISTANT
Welcome, traveler, to the land of Eldoria, a realm where ancient magic flows as freely as rivers and towering peaks pierce the heavens. Here, elves dance beneath the moonlight in their ethereal forests, orcs forge weapons in the fiery heart of the Iron Mountains, goblins skulk through the twisted shadows of the Rotting Wood, and dwarfs delve deep into the earth seeking treasure and knowledge.
You find yourself at the edge of the Darkwood Forest, a place shrouded in mystery and fear. The sun is setting, casting long, eerie shadows that seem to dance on the forest floor. A cold wind rustles through the trees, carrying with it the scent of decay and the distant echoes of unseen creatures.
As you prepare to step into this dark realm, a grizzled old man approaches you. He clutches an ancient scroll in one gnarled hand, the parchment worn and yellowed with age. The old man's eyes burn with a fire that belies his frail form, and he speaks with a voice like gravel beneath your boots.
"Young traveler," he says, "I have need of one who can wield the arcane arts. The Darkwood Forest hides a great evil, and I fear it has awakened from its slumber. A powerful artifact, stolen by the twisted goblins who dwell in the Rotting Wood, must be retrieved before it falls into the wrong hands. If you dare to enter the forest and face the horrors that lurk within, I shall reward you well."
What do you choose to do? Will you accept the old man's quest or turn your back on this perilous journey? The choice is yours, but remember: in Eldoria, the brave are forever remembered, and cowards fade into the mists of time.
USER
Have no fear old man, for I, Vuokko, the mighty wizard of the west, shall eradicate the evil from this forest. But first, let’s talk about that reward! What are you willing to offer as reward? And what, pray tell, is that parchment in your hand?
ASSISTANT
A sly grin spreads across the old man's face, and he speaks in a whisper that seems to carry the weight of ages. "Very well, young wizard. I shall not deceive you with false promises. If you succeed in this task, I shall grant you three treasures beyond counting:
- The Crown of the Sun King, a golden diadem adorned with gems that shimmer like a thousand stars on a clear night. This crown is said to bestow great wisdom and power upon its wearer.
- A map to the lost city of Zorath, a place of endless riches and ancient secrets hidden beneath the earth.
- The Scroll of Ancient Spells, a priceless artifact containing the secrets of magic long forgotten by mortal hands.
As for the parchment in my hand, it is a map that reveals the location of the stolen artifact: a powerful crystal orb known as the Heart of Eldoria. It was once used to protect the realm from the forces of darkness but now lies in the hands of those who seek to use its power for their own nefarious purposes."
"But be warned, traveler," he continues, "the path to the artifact is treacherous and fraught with danger. The Rotting Wood is a place that haunts the nightmares of even the bravest souls. Do not underestimate your foes or lose sight of your goal."
With a nod, you accept the old man's quest and venture into the heart of the Darkwood Forest. The trees grow ever darker and more twisted as you delve deeper into the forest, and the air grows colder with each step you take. The shadows seem to writhe and twist around you, and you can hear the faint sound of laughter echoing through the trees.
Suddenly, a goblin ambush! What do you do?
USER
I cast a spell of protection, which surrounds me with a magical shield, protecting me from any goblin attack. While the shield is up, I speak incantations and make gestures with my staff and behold: a fireball erupts from the tip of the staff and flies towards the goblins. Did the fireball do enough damage to defeat all the goblins?
ASSISTANT
The fireball streaks through the air and explodes with a brilliant flash, sending tendrils of flame licking at the goblins that had ambushed you. As the flames die down, it becomes clear that the attack has indeed been successful: the goblins lie lifeless on the forest floor, their twisted forms charred and blackened by the inferno you unleashed.
With the immediate threat neutralized, you continue deeper into the Rotting Wood, ever vigilant for any other dangers that may lurk in the shadows. As you travel, you begin to notice strange symbols carved into the trees and the ground around you, the ancient runes glowing with an eerie light as they whisper dark secrets of long-forgotten rituals.
You soon come across a clearing where a large, twisted tree stands sentinel over a makeshift goblin camp. Goblins scurry about in a frenzy, their wild eyes darting back and forth as they prepare for some great purpose. As you watch, a particularly large goblin emerges from the shadows, a twisted staff in hand and an air of malevolence about him.
This goblin is obviously their leader: a warchief or shaman of some kind. He sees you standing there and lets out a high-pitched scream that echoes through the forest. The other goblins freeze, their eyes wide with fear as they stare at the intruder who has dared to set foot in their camp.
What do you do? Do you attack the goblin leader directly or attempt to sneak past him and continue your search for the stolen artifact?
USER
I fear this many goblins, especially when a leader is nearby, won’t be easy to defeat. So instead of my fireball spell, I create a large puff of smoke and quickly dart around the camp. I keep running away from the goblins for a couple minutes and then look back, I think they’re not following me…
ASSISTANT
Your plan works brilliantly, and the goblin leader and his minions are left blinded by the thick smoke that billows through their camp. Taking advantage of this opportunity, you slip away undetected, leaving the twisted tree and the cowering goblins behind.
You continue your journey deeper into the heart of the Rotting Wood, following the ancient runes etched into the trees like a guide. The forest grows darker still as you venture further, and you can feel the air growing heavier with each step. The shadows seem to close in around you, pressing down on your shoulders like unseen hands.
After what feels like hours, you finally arrive at an ancient stone temple hidden deep within the heart of the forest. The temple's walls are covered in intricate carvings depicting goblins and other twisted creatures, their faces frozen in expressions of pain and agony. You can feel a palpable sense of evil emanating from the very stones themselves.
As you step across the threshold, you realize that the temple is filled with goblin traps and pitfalls. Carefully navigating your way through these hazards, you finally arrive at the inner sanctum, where the Heart of Eldoria lies on a pedestal bathed in an eerie green light.
The crystal orb is surrounded by a group of powerful goblins who seem to be performing some sort of dark ritual. They do not notice you as you watch from the shadows, their eyes focused solely on the artifact before them. What do you do now? Do you attack and attempt to seize the Heart of Eldoria or do you try to find a way to disrupt the ritual and weaken the goblins before making your move?
USER
I keep observing them for a little while, trying to see if I can make out any words from the ritual. I also look around: is there something hanging loose from the ceiling that I can let drop on the goblins? Is there something else noteworthy about the room, something to cause a distraction that I can use before attacking the goblines?
ASSISTANT
You continue to watch and listen as the goblins perform their dark ritual. The words they speak are in a language you do not understand, but the intent behind them is clear: evil and corruption.
As you observe the room more closely, you notice that there are indeed several things that could be used to your advantage. From the shadows, it appears as if there's a large chandelier hanging from the ceiling above the goblins. It seems somewhat unstable, and with careful manipulation, you could possibly bring it crashing down upon them.
There is also an ancient stone statue of a twisted goblin standing guard near the entrance to the sanctum. As you study the statue, you notice that one of its eyes is missing. Reaching out, you can feel the power coursing through the socket where the eye should be. With a quick incantation, you cause the statue's remaining eye to glow brightly, and it begins to move and make noises as if coming to life.
With these two potential distractions at your disposal, you now have several options:
- Cast a spell to bring down the chandelier on the goblins while they are distracted by the animated statue.
- Use the animated statue to draw their attention away from you as you sneak past them and seize the Heart of Eldoria.
- Wait for an opportunity to present itself before making your move, perhaps finding a way to disrupt the ritual without revealing yourself to the goblins.
The choice is yours, but be warned: the longer you wait, the greater the risk that something will go wrong and you may find yourself confronted by these twisted creatures with no escape.
USER
I keep waiting for a couple minutes more, surely an opportunity must present itself, something that gives me the slightest advantage
ASSISTANT
As you continue to watch and listen, you notice that one of the goblins seems particularly restless, constantly fidgeting and glancing around the room as if he is on edge. This goblin stands apart from the others, his eyes darting back and forth like a caged animal.
After several minutes, your patience pays off. The restless goblin lets out a shrill cry and dashes towards the entrance to the sanctum, causing the other goblins to scatter in confusion. Seeing this as an opportunity, you quickly move into action.
With a quick incantation, you bring down the chandelier on top of the scattered goblins. The weight of the chandelier proves too much for them, and they are crushed beneath its heavy stones. With the immediate threat neutralized, you seize the Heart of Eldoria and prepare to make your escape from this cursed temple.
As you turn to leave, however, you notice that the animated statue is still standing guard at the entrance. It glares at you with its single, burning eye as if daring you to defy it. Do you take the time to destroy the statue and ensure that it cannot pursue you or do you make a hasty retreat from the temple while you have the opportunity?
USER
I take the time to destroy the statue. I focus my attacks on its burning eye, it must be its weakest point. I use all the spells at my disposal: fire, water, ice, electricity. I fire all the elements and aim them at the eye. Surely this must be enough to overpower the animated statue?
ASSISTANT
You focus your power and release a barrage of elemental attacks upon the burning eye of the animated statue. Fire roars forth, turning the air around it into a searing inferno. Water rushes out from you in a torrent that threatens to drown the room, while ice shatters upon impact with the twisted golem. The room is filled with a cacophony of sound and fury as your spells crash against the ancient statue.
To your surprise, the animated statue does not crumble beneath your assault but instead seems to grow stronger with each blow you strike. Its body pulses with energy as it absorbs your attacks, using them to fuel its own power. The room trembles beneath your onslaught, and you can feel the ground shaking underfoot.
Realizing that your attacks are having the opposite effect that you intended, you quickly change tactics. Instead of focusing all your efforts on the eye, you now begin to attack other parts of the statue, hoping to destroy it before it can recover from your initial barrage.
With a final burst of power, you shatter the statue into pieces, its twisted body crumbling into dust and rubble at your feet. With the threat neutralized, you quickly make your escape from the temple and return the Heart of Eldoria to the old man who gave you this quest.
Upon your return, he rewards you as promised: the Crown of the Sun King, a map to the lost city of Zorath, and the Scroll of Ancient Spells. With these treasures at your side, you set out on new adventures across the land of Eldoria, your name forever remembered for your bravery and skill in the arcane arts.